“We knew it was important, we wanted it to feel right,” follows Ducharme. “I think in Phil’s point of view, we spent too much time,” states Campos-Oriola as the pair laugh. In the Dead Space remake, a lot of work went into getting the stomp just right. First established in the original Dead Space and later juiced up in sequels, the stomp is to Dead Space what the bass guitar is to a band you’d lose the soul without it. If there’s one paramount Dead Space feature that fans hold near and dear to their hearts, it’s the stomp. Is the talk of 'honouring the original' all lip service? Or has a genuine effort been made to freshen up Issac’s trip on the Ishimura? Watch the Dead Space trailer here! Speaking to Phil Ducharme (Senior Producer) and Roman Campos-Oriola (Creative Director), ahead of the launch of the game, I wanted to dig into some of the biggest changes the team has made, and why it's made them. With the Dead Space Remake, Motive Studio is forced to strike a balance between keeping the game authentic to the original, and improving on the source material technically, narratively, and strategically to enhance the nostalgia.
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